Tuesday, July 22, 2014

Pocket Review - Dungeon Hunter: Alliance




If you have an iOS device or a PlayStation 3, you've already had an opportunity to play Dungeon Hunter: Alliance, and for much less than the asking price of this version (still $26.99 in 2014). The PlayStation Network release in 2011 brought multiplayer to what was initially a single player iOS release, but offered little additional content. The Vita release brings the same experience on the go. It supports four-player Wi-Fi and local co-op, but also suffers from the same tedium found in the other releases.

The worst part about this situation is that Gameloft has released newer versions of Dungeon Hunter on iOS, one of which even offers multiplayer. It shows that Gameloft has new ideas, but Ubisoft instead opted to bring out the original game again. That said, anyone playing Dungeon Hunter better not be playing for the story, as there is little interesting going on in that area. While it can be somewhat enjoyable in the drop-in, drop-out multiplayer mode, the monotony still sets in pretty quickly. It's a simple loot-grinding game with characters that are too small to notice if the loot changed on them, defeating the purpose of gathering loot in the first place.



It's a shame that Sony’s Warrior’s Lair was cancelled, because it could have easily been better than this. At least that's would have been an original game, not a port of a port of a shoddy iOS game. There was very little effort put into Alliance beyond simply making it technically sound on the Vita. It played fine during my brief adventures, and I was able to join and host games with no problems, but I cannot say I ever had fun during any of those sessions or in single player.

Recommended? Do not waste your time, but if you cannot help yourself, try a cheaper version first.
Enjoyed By? Someone who wants a pricey, yet awful Diablo clone.

This game was played on Vita via a PSN code supplied by the publisher.

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