Friday, August 22, 2014

Pocket Review - BlazBlue: Clone Phantasma



BlazBlue: Clone Phantasma is functional and the character art is cute, but sadly that's about all of the positive things I can say about it. This spin-off title is available via digital download on the 3DS, but it's hard to say if it's really worth the $5.99 it costs. Clone Phantasma is less of a brawler and more of a cash-in on BlazBlue, as it is hollow and bland.

The story mode offers ten characters to choose from, but even calling this a story mode is a bit of a stretch. You select a character, get a couple lines of nonsensical dialogue, and then start trying to swat enemies off the stage. The only goal in each arena-like stage is to knock a certain number of enemies off the edge before they do the same to you. Characters have a basic attack, a couple special attacks, and a jump button. Players get three lives before having to start over, so it's easy to just spam one of your power attacks to send enemies flying. After so many uses, the power attack causes you to be stunned, but recovery is quick enough for it to not be a problem. 

After beating enough enemies, you finish that stage and move on to the next. Every two stages (there are only six) there's a boss that offers a couple additional lines of dialogue, but nothing of substance. Bosses are not much different from normal enemies except they have to be knocked off three times.

The entire game is rather mindless and over in hardly any time at all. Playing with other characters takes you through the same stages with different bosses and slightly different dialogue, but it's the exact same process. It's not fun and doesn't even offer enough fanservice for BlazBlue lovers to care about. At least it didn't crash.



Recommended? There's little to nothing here, and what there is isn't even that enjoyable. 
Enjoyed By? Hardcore BlazBlue fans who want a mindless experience might find some fun here, but not for long. 

This game was played on 3DS via an eShop code provided by the publisher.

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