Friday, February 10, 2017

#TeamHandheld Report - 02/10/2017

Sorry about missing last week's #TeamHandheld Report, but health issues caused a bit of a delay. No worries, though, because I'm back this week with more.

Now Playing

Dynasty Warriors: Godseekers (Vita)

I'm not the audience for most Dynasty Warriors games and I know it, but sometimes games will offer something new and catch you off guard. It wasn't until close to launch that I even looked closely enough at Dynasty Warriors: Godseekers to learn that it's actually a tactical RPG. That did enough to spark my interest, so I decided to check it out. While still filled with the DW lore that I have little interest in, combat is actually quite unique for the series.

Instead of mowing down wave after wave of enemies, it has a fairly standard grid-based battle system. Player units have various skills like a typical TRPG such as ranged attacks or close-up melee options. While still early, it's obvious that there is a deeper level of strategy at work here, so I imagine things will get more challenging as it goes on. The first few tutorials are pretty basic, but enjoyable enough to likely make this the Dynasty Warriors I spend the most time with.

-Finally a Dynasty Warriors for me-

Asdivine Hearts (Vita)

After putting a lot more time into Asdivine Hearts, I can see more of the charm of this game. While not an innovative masterpiece or flawless gem, Asdivine reminds me more of an SNES RPG I would have rented in the summers of my youth. The characters are cute, combat is varied, and the story solid enough, though the clichés are out in force.

I've been on a brief break from this one while I've been checking out other games, but I've gotten back into it and plan to finish it off, which is telling by itself. While this won't likely be a big award winner, I'm happy it made it to Vita and am glad I've gotten a chance to play it.

-Unusually fun-

Uncanny Valley (Vita)

Uncanny Valley has a very unique premise, as it's an adventure game where your action will impact the story and how things play out, sometimes meaning that things could end quickly and badly. I wasn't able to get very far in this yet, but from what little I played the interface was really awkward. Unless I can get a better grip on the controls, I'm not sure how much more I'll be interested in playing. It's just super finicky with a horrible UI that doesn't work well as it's been implemented here.

-So awkward-


Deemo (Vita)

I meant to talk about this one this week, but need some more time on it.

Etrian Odyssey 2 Untold: The Fafnir Knight (3DS)

This is my last shot at this series really hooking me. I've tried all the others so far, but they've just not stuck.

Shin Megami Tensei: Devil Survivor 2 Record Breaker (3DS)

I loved the original Devil Survivor, at least until the crazy ending sections, but never really played much of the sequel. Glad to get to play the updated version.

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