Vita To Plays - Volume 3
Devious Dungeon is super addictive. It takes everything that I hate about Roguelike games and tosses it out. You progress through stages that have random layouts, but you never ever lose momentum. You keep all your gold and experience points when you die. You're simply booted back to the starting area where you can buy new gear and quickly get back into the dungeon. Checkpoints are available every three or four levels, so you never get kicked back too far. Controls may be a little stiff, but it's a pretty catchy game that I found myself continuing to want to play over and over, even more than I did something like Rogue Legacy. I even finished Devious Dungeon and got the platinum without even expecting it. It was over before I was ready for it to be, which is a rare feat for a game these days.
Reverie is a short and sweet Zelda-style game that really nails the pacing and combat of that type of 2D action adventure title. The world is tightly designed, dungeons are mostly challenging without being annoying (though one dungeon did have a couple of irritating puzzles, but I figured them out). There's not a huge progression curve, as the game is fairly brief, but it's a great experience and a solid take on the genre. I'd love to see more in this style.
Bit.Trip Presents...Runner2: Future Legend of Rhythm Alien
Playing Runner2 is about as tiring as saying Bit.Trip Presents...Runner2: Future Legend of Rhythm Alien every time you mention the game. During my hour or so playing through the first world, I couldn't put it down. I'm far from being a fan of runners, but this game is so well-designed that I kept at it. I was constantly challenged, yet it was always fair. By the end of my play session, I was drained. It keeps you on edge and never lets up. There's nothing wrong with Runner2 other than needing to space out my game time playing it so that it didn't beat me to death.
League of Evil
League of Evil is a very straightforward action game. You jump, slide, dodge enemies and bullets, avoid traps, try to collect briefcases, and smash the heads of evil scientists. Each stage gets a little harder, and that's about it. Not too deep, but somewhat catchy.
InkSplosion is a super colorful, crazy twin stick shooter. It's often hard to tell what's going on, but you get different types of guns for each stage. Sometimes you get a shotgun, others a long range gun, etc. Stages are a single screen, and the point seems to be to top your prior high score and move on. It is very cute and colorful, but is a tad too chaotic for me.
Coconut Dodge Revitalised
I'm a FuturLab fan, and Coconut Dodge Revitalized seems like a fun little game, but it just doesn't do much for me. It's pretty cool moving a crab back and forth to collect gems and avoid coconuts, but that's about it.
Doki-Doki Universe seems like a game that could have been a robust thing, as players can travel around to other planets and visit the world of PSN friends to answer personality questions. The concept is interesting, but it just doesn't pull it off with enough content to make it worth sticking around for as it's mostly the same questions and interactions over and over with no purpose.
This is one of the most awkward and annoying puzzle games I've played. Even the tutorials are tedious and had me starting over and over because I didn't do the one specific thing required, and the game was never clear what that was supposed to be. Germinator is a huge swing and a miss.
Ninja Senki DX
Ninja Senki DX is a pretty simple, yet challenging platformer. You play as a ninja with a throwing star and a double jump. There's nothing too exciting here, and the concept is nothing new. Not a bad game, but it was a quick pass.
I cannot get into Pinball Arcade, but it seems like a decent enough title. Like other pinball games I've tried, it seems solid, but I just don't seem to have the knack for them. I'll stick with Zen for now.
World building games like Minecraft never have held much interest for me, so Terraria had an uphill battle here. There's just not much appealing to me about building a world from scratch for no good purpose. That's especially true after finding such a solid experience in something like Dragon Quest Builders, which really does give you a reason to do so. Terraria might be deep, but it also just felt sloppy and unappealing.
Lots of early Vita titles wanted to try something different to show off the features of the system, but in the end just showed how pointless a lot of those features were. Little Deviants does just that, as it's a mini-game collection that starts you off in an augmented reality setting where you move the Vita around aiming to shoot down ships flying around the room. It's a shame that so much effort went into this game for no good reason.
I spent about ten minutes just trying to get Reality Fighters to take my picture, because I couldn't even start playing the game until I made it through this process. What a ridiculous thing to force if it's not going to work properly. No wonder this game didn't do well. When I finally got to play, it was so awful that I wish I hadn't bothered. The fighting mechanics were sluggish and the animations were a mess. What a piece of junk.
Chronovolt is boring. You roll around collecting viles and trying to beat a specific time per stage in order to unlock enough stars to progress to the next level. You can freeze objects and rewind time, but it's not fun. Boring.
TorqueL seems like a very clinical version of Thomas Was Alone. Instead of dealing with cool shapes with unique personalities, you get a puzzle game where you have to maneuver around a sterile stage, avoiding traps, and using different buttons to move and extend your square around. I found the controls tiresome and ended up not feeling like fiddling with it much beyond the first few stages.
I've made good progress, I still have 31 RPGs and 7 visual novels on deck. That's going to take a while, but I'm going to make it.
Today's To Plays: 16
Current Remaining To Plays: 52